About
Very nice to see you here!
My name is Max.
I’m a Swedish software developer with a long-standing love for technology — especially games, and tools that make ordinary days a little easier. I’ve been the person people come to when something needs to work. That started early. By my mid-teens I was sourcing parts and building computers. Before that I was already digging through game .ini files to unlock extra options, squeeze out performance, or just get it running on hardware that was never meant for it. Doing that for long enough teaches you what actually works, what only looks like it works, and what feels right in design and function. Optimization stopped being a trick and became a way of thinking.
Education
I studied Computer Science for two years at Kristianstad University. Both on my own and in teams I built several applications: a smart-home style mobile app that used a database and a Raspberry Pi to switch lights and similar devices; a mock hotel app where you could book different rooms, with different traits, across different accounts; and a rental app in the spirit of the old Blockbuster shops, with rentals saved to a user account and a balance you had to manage.
I’ve kept building smaller projects since then, mostly for myself. They were never meant as public releases. They were how I kept the skills from my studies sharp.
Most of that work has been in Java and JavaScript. On the web that has meant CSS, React, and Next.js. On the Java side I have also built desktop UIs with Scene Builder.
What I’m building now
I’m laying the groundwork for my own company, Völunds Forge — something I plan to lead and grow for a very long time. The present focus is a gym app that takes the way I’ve tracked training for years and puts it in a form that’s actually convenient. No more notes on the phone. I think it can travel further than a niche toy because it skips the extra frills and the aggressive monetization most competitors lean on.
What I care about
In software and design it mostly comes down to three things: convenience, a deep respect for the user, and a fair business model. My mindset is almost the inverse of what a lot of companies do nowadays — aggressive marketing and monetization aimed at a small pool of hardcore users. I want to reach a wide group of people, charge a one-time entry fee, and then get out of the way. The product should be usable on the user’s terms, without a tidal wave of ads.
A role model for that kind of customer relationship is Valve.